Skyrim Quiz: Daedra’s Champion or Aedra’s Chosen?

In the frosty silence of Skyrim, where mountain peaks pierce the clouds and ancient barrows guard the secrets of bygone eras, every traveler sooner or later faces a choice. To become a faithful servant of the virtuous Aedra, guardians of the world and order? Or to succumb to the temptation of the powerful Daedra, whose gifts are as magnificent as they are dangerous? Our quiz will help you reveal the true essence of your Dovahkiin and determine which pantheon of gods your soul belongs to. Are you ready to discover who you truly are in the harsh world of Tamriel – a Daedra’s Champion or an Aedra’s Chosen?
What is Skyrim About?
The Elder Scrolls V: Skyrim is a legendary open-world role-playing game developed by Bethesda Game Studios and released in 2011. The game takes place in the northern province of Tamriel – Skyrim, a harsh region reminiscent of Scandinavian lands. The main character is the Dovahkiin (Dragonborn), a mortal with the soul and power of a dragon, capable of using Thu’um (the Voice) – an ancient magic of shouts.
The main plot revolves around the return of dragons led by Alduin, the World-Eater, who, according to prophecy, can only be defeated by the Dovahkiin. Simultaneously, the player becomes entangled in a civil war between the Empire and the Stormcloak rebels, and can also join various factions and guilds.
The key philosophical dichotomy of the game is the confrontation between the Aedra (“our ancestors”) and the Daedra (“not ancestors”). The Aedra are deities who created the world of Nirn, worshipped by most inhabitants of Tamriel. The Daedra are powerful entities who did not participate in the creation of the world, often perceived as demonic forces, although their morality is rather ambivalent.

Characters
The world of Skyrim is populated with diverse characters belonging to ten playable races: Nords, Imperials, Bretons, Redguards, Dunmer (Dark Elves), Altmer (High Elves), Bosmer (Wood Elves), Orsimer (Orcs), Khajiit, and Argonians. Each race possesses unique abilities and cultural characteristics.
Among the key non-player characters are Esbern and Delphine, the last members of the Blades; Paarthurnax, an ancient dragon who became an ally of humans; Ulfric Stormcloak, the rebel leader; General Tullius, who leads the imperial forces.
The Daedric Princes hold a special place – sixteen powerful entities, each representing a particular sphere of influence. Among them: Meridia (life and energy), Sheogorath (madness), Molag Bal (domination), Hermaeus Mora (knowledge), and others. The Aedra are represented by the Nine Divines: Akatosh (time), Dibella (beauty), Talos (patron of the Empire), Stendarr (mercy), and others.
Interaction with these divine entities forms an important part of the gameplay and creates moral dilemmas that determine the player’s path.

The World of Skyrim
Skyrim is a harsh northern province divided into nine holds, each with its own capital and Jarl-ruler. The landscape impresses with its diversity: from the snow-covered peaks of the Throat of the World (the highest mountain in Tamriel) to the volcanic plains of Eastmarch, from the dense forests of Falkreath to the marshes of Hjaalmarch.
Skyrim’s culture is deeply imbued with Nordic traditions: respect for martial valor, ancestor worship, strong clan ties. Historically, the province was the cradle of the human Nord race, whose Atmoran ancestors came from the continent of Atmora. Centuries-old conflicts with elves (mer) and periods of independence alternated with imperial dominion, creating a complex political environment.
The province’s economy is based on mining, hunting, fishing, and trade. Ancient Dwemer ruins (Dwemer – a vanished race of technologically advanced elves), Nordic barrows, and other archaeological sites filled with artifacts and dangers play an important role.
Religious life is represented by the official pantheon of the Nine Divines (Aedra) and underground cults of the Daedric Princes, whose shrines are scattered throughout the province.
Why Should You Take Part in the Skyrim Quiz?
The “Daedra’s Champion or Aedra’s Chosen?” quiz offers a unique opportunity to take a fresh look at your gaming experience in Skyrim and gain a deeper understanding of the philosophical aspects of the Elder Scrolls universe:
- Self-discovery through gaming experience – the quiz helps you recognize your subconscious gaming preferences and moral principles that you project onto the virtual world.
- Deepening knowledge of the lore – by answering questions, you inevitably learn new details about the mythology, history, and culture of the world of Tamriel that you might have missed during your playthrough.
- Rethinking choices made – the quiz makes you reflect on decisions made during the game and their alignment with your true values and beliefs.
- New ideas for replaying – the results may inspire a new playthrough with a different role-playing concept and moral compass, which will open up unexplored storylines and opportunities.
- Community engagement – by comparing your results with other players, you become part of a global discussion about moral dilemmas and game philosophy.
The quiz is especially valuable because it goes beyond superficial knowledge about characters and locations, focusing on deeper aspects of the game world – the confrontation of philosophical concepts, ethical choices, and spiritual quests.

The Influence of Skyrim: How the Game Changed Gaming Culture
The Elder Scrolls V: Skyrim became a cultural phenomenon whose influence extends far beyond the gaming industry. More than ten years after its release, the game remains the gold standard for open worlds and role-playing freedom. Here are the key aspects of its influence:
Revolution in creating open worlds – Skyrim established a new standard for crafting game universes where every corner has its own history and atmosphere. Many modern games from Horizon Zero Dawn to Genshin Impact use location design principles first widely applied in Skyrim.
Modding as a cultural phenomenon – unprecedented support for user modifications turned Skyrim into a constantly evolving platform for creativity. This created an entire modding industry and influenced developers’ approach to community support.
Philosophical depth in mainstream games – the Aedra/Daedra dichotomy brought complex philosophical concepts about the nature of the divine, morality, and freedom of choice into mainstream games. This raised the bar for narrative depth in big-budget projects.
Democratization of role-playing games – Skyrim made the RPG genre accessible to a mass audience while maintaining the depth of role-playing immersion. This expanded the genre’s audience and changed perceptions of what a modern role-playing game should be.
Cultural legacy – memes, quotes, and images from Skyrim have firmly entered mass culture. The phrase “Arrow to the knee” and the Dovahkiin musical theme have become recognizable far beyond the gaming community.
The “Daedra’s Champion or Aedra’s Chosen?” quiz is not just entertainment, but a way to better understand this cultural icon, evaluate your connection to it, and rethink your experience in one of the most influential games of our time. By taking the test, you will not only learn which pantheon your gaming style is closer to, but also gain a new appreciation for the philosophical depth of a world that continues to inspire millions of players around the globe.
Fus Ro Dah! May the power of Thu’um be with you, regardless of whose champion you turn out to be!
Questions Overview
- An army of mudcrabs on a sugar rush.
- The nefarious Sweet Roll Bandit, known far and wide.
- Your follower when they think you're not looking.
- Guard dialogue implies that it's often a childhood thief.
- Dragonese, a tongue only understood by these majestic creatures.
- The ancient language of the Dwemer, a lost civilization.
- Daedric, the language of the powerful Daedra.
- The Dragon Walls are inscribed with Dragon Language.
- At the Cloud District, nibbling on fine cuisine.
- During a wild night out in the Ragged Flagon.
- Enjoying a quiet evening at home with the help of a cooking pot.
- In Sovngarde, feasting with the ancient heroes.
- It splits into perfect cheese slices, ready for a snack.
- It gains sentience and starts a side quest.
- It flies across the room due to the Unrelenting Force shout.
- Nothing - cheese wheels are mysteriously immune to Shouts.
- A crowd of angry chickens is about to attack.
- A sudden aurora borealis localized entirely within your kitchen.
- A dragon is about to swoop down for an unexpected encounter.
- The Night Mother wants to have a chat.
- Give him a sweet roll.
- Cast a Silence spell on him.
- Commit a crime and pay your bounty.
- Equip him with a new pair of boots.
- Meridia, who loves nothing more than a good joke.
- Molag Bal, who believes madness is the ultimate form of power.
- Sheogorath, and his Wabbajack might turn you into a chicken.
- Mehrunes Dagon, because conquering the world is a crazy idea.
- A legitimate business opportunity involving mudcrab armor.
- The city itself, as he's actually the Jarl in disguise.
- A miracle elixir that cures all ailments.
- An invisibility potion that's also a refreshing summer drink.
- The ability to see in the dark.
- A natural talent for playing the lute.
- A knack for knitting warm woolen clothes.
- An uncanny ability to predict the weather accurately.
- Convince it to chill out with a persuasive speech.
- Try to trap it inside a bottle for a frosty souvenir.
- Use Fire-based spells or weapons.
- Recite the ancient Dragonrend Shout.
- In the depths of Blackreach.
- In the city of Whiterun, at Jorrvaskr.
- At the top of the Throat of the World.
- In the mystical realm of Sovngarde.
- The chicken will transform into a dragon.
- The chicken will forgive you because it's very understanding.
- The entire town will attack you.
- The chicken will drop a rare artifact when defeated.
- The production and sale of mead.
- Crafting the finest weapons in Tamriel.
- Offering exceptional magical education.
- Organizing epic bard singing contests.
- By getting bit by a vampire bat.
- By being attacked by a vampire.
- By drinking a potion of blood.
- By accepting it as a prize in a game of Gwent.
- The Daedric Prince Nocturnal, who adores a good haunting.
- Ysgramor, the ancient hero who's not quite ready to retire.
- Tsun, a giant with a penchant for spectral aesthetics.
- Shor, the Nordic God of the underworld.